
All four included variants of pool/billiards are available as single-player games in the Demo and two-player Vs games. The sound effects from the pool table are nice and let you know when things are happening on screen (in case your attention wanders).

Yes, things are a little pixelated, but consider that Power Play Pool had nowhere near the development budget of a Mario, Zelda, Castlevania, or Sonic game (or so I suspect). Take a quick spin around the table to see what I mean. or for any Nintendo DS game, to be honest. The graphics and the 3D engine are surprisingly realistic for a "budget" Nintendo DS game. Currently, EA Sports is doing this for the Nintendo Wii in their "All-Play" mode. This mode could feature basic point-and-shoot pool in a separate download. What's my solution? Include some type of "Simple Mode" in addition to the detailed mode already in the game. There's so much, it becomes too complex to control via touch (plus, kids would be poking through their Nintendo DS's lower screen. Now, try and imagine poking the DS screen with the right amount of power in the right part of the tiny little pool ball with perfect aim. You can control spin by controlling where on the white (cue) ball you hit it. Why was it eliminated? There are a ton of things to control for professionals who really know about the game(s) of pool/billiards. The problem is that the most basic mechanic of pool - pulling back the cue stick and pushing forward to hit the ball - is entirely button controlled. Yes, you can move around the white (cue) ball and do limited aiming. Yes, you can drag the white (cue) ball around and drop it after an opponent fouled. What ended up happening is that so many options and variables were added, complete touch control was eliminated. You see, the game's developers included a LOT of content (see below) and tried to make nearly every real life aspect of pool/billiards adjustable in the game.

Normally, I try to keep the subjective part of my reviews to the final section below (Overall Fun), but it's going to be much easier in this case top spread it out over the final three sections. Tapping on what you're trying to tap on is virtually guaranteed. The menus consisted of large graphics with large buffer zones in between. Download time is a little long (by comparison to other games). The demo is under "2 Player Game" and, while that might confuse some people, the "Single-Card Play" option is an everything-in-one choice. The game's setup is pretty easy to understand.
